//
//  MLStage2.h
//  WaterProof
//
//  Created by victor0321 on 12/1/4.
//  Copyright 2012年 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "AWTextureFilter.h"
#import "MLMyParticleSystem.h"
#import "SimpleAudioEngine.h"
#define GRID_MAX_WIDTH 8


@interface MLStage2 : CCLayer {
    CGSize screenSize;
    //b2World* world;
    MLMyParticleSystem* water;
    MLMyParticleSystem* smoke;
    bool leakWaterLocation[GRID_MAX_WIDTH];
}
-(bool*) getleakWaterArray;
@end
